Masterkey

Team: 2 Producers, 3 Designers, 8 Artists, 3 Programmers, 1 Audio Designer.

Development period: January 2017 – July 2017.

Role: Audio Programmer/ Designer, AI Programmer.

MasterKey is a first person shooter game whose gameplay centers around the weapon called “MasterKey”. The weapon shoots cables which tether any two objects in the environment. The player must leverage the physical and elemental properties of the environment to pass through the levels and kill the robot enemies. The player can also run along walls to gain vertical advantage and use a different angle of attack.

Milestones:

  • Designed and built the whole audio system of the game using Wwise and C++.
  • Developed prototypes for melee enemies using Blueprints, C++ and Unreal’s behavior trees.

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